I am Roger Kellerhals, born 1995 in Basel, Switzerland. I have been involved in art, graphics and design since 2011. First in the creative preliminary course, followed by my training as a graphic designer and at the Games Academy in Berlin.

After working in the mobile games industry in Berlin, I moved to Munich to further improve my 3D skills.

I have worked on several video games and have some experience in game-optimized work. During my workday, I have shown multiple times that I can learn new programs quickly and with enthusiasm and apply them shortly thereafter.

For Videogames, I have worked as an environment artist, character artist, rigger and animator as well as tech artist.

Program knowledge:
Blender
Substance Painter
Unity Engine
Unreal Engine
ZBrush
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe After Effects
IClone and Character Creator 3

Experience:
3D modeling, unwrapping and texturing
Working in Game Engine
Rigging and Animation
Illustration
CICD Design