I am Roger Kellerhals, born 1995 in Basel, Switzerland. Since 2011, after the completion of the compulsory schooling (primary and secondary school), I have been involved with art, graphics and design. Initially, in the creative preliminary course, followed by my apprenticeship as a graphic designer and at the Games Academy in Berlin.

After a bit of time in the mobile games industry, I am currently working as a VR designer in Munich.

I have worked on several video games and have some experience in game-optimized work. During my apprenticeship I have shown multiple times that I can learn new programs quickly and with enthusiasm and apply them shortly thereafter.

Program knowledge:

Autodesk 3ds Max
Substance Painter
Unity Engine
Unreal Engine
ZBrush
IClone and Character Creator 3
Adobe Photoshop
Adobe Illustrator
Adobe InDesign

Experience:

3D modeling, unwrapping and texturing
Working in game engine
Character Animation
Illustrate
CICD design
Edit, write and manage texts
Concept drawing